I just don't like the losing lives aspect of it. It feels like the first match you play before you can build a real strategy is completely random in the worst way.
Also Why random crits? Did your playtesters actually ask for them? Do people think this is a good mechanic in an otherwise, purely predetermined game with little RNG?
Despite that, it has a really nice presentation. I managed to beat it with a Pony, Sheep, Ox, Butterfly, Worm team. I probably would have swapped out the Ox if I could have gotten access to Coconuts earlier in the game. I really think the Meta is just going to be "Stack as much food as you possibly can on worm." late game fights are full of teams that just have a worm with 30+ attack. It's the most powerful strategy and will dominate the meta.
I made heavy use of Honey pots and the Sheep being able to just refill my team with trash that would immediately get boosted by the pony in back.
Overall, the game genuinely seems fun but the roguelike/random aspects of it are more frustrating than anything. Since it's against OTHER HUMAN TEAMS there is no enjoyment in being handed bad tools by the game, while going up against teams that were given the best tools possible for their runs. You as a player are encountering team compositions you just have no chance of beating because you simply never rolled those animals and foods.
Now that I beat it, I don't think I'll ever play again because it's just a slot machine with extra steps. and no clever strategy you can come up with will ever beat BIG NUMBER GO BRRRR.