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The game is great but you'll randomly be unable to select any upgrades after finishing a stage, like your mouse will just not register that you're hovering over an option. Sometimes this gets fixed if you reroll but other times it doesn't and you're forced to just skip the upgrade entirely.
I tried the game on Firefox and Microsoft Edge and the same bug seemed to always be present.

Thanks for the fun experience, hoping the full release is successful.

Happy Birthday Jack

I know everyone is mentioning Backpack Hero but I think your game is a cool twist on the concept.

Actually playing through the battles is an absolute slog, I'd recommend making every nugget of energy you find give you 3-4 energy instead of one or two.

I think the enemies should also have a random chance of failing to gain energy every turn, to replicate how the player isn't the only one trying to mine energy mid-battle.

I think you should change the batteries that let you keep energy between fights, and instead make them give you a set amount of energy at the start of a battle, the way they work right now encourages grinding to make sure you end battles with as much energy as possible.

You should give WAY more items at the end of battles, since the main limiter is your ship's equipment slots, you want the player to focus on making meaningful choices to pick out the best gear for their strategy. When I played through, I didn't have to think too hard about what items to leave behind because most of the items I was given were duplicates or didn't seem useful enough to bother with.

Don't give up! Making games is genuinely hard and I think you have a good idea here.

I wish I could somehow stop indie game devs from making their entire games RNG dependent.
I had a run where I lost on floor 1-5 because I was given 3 choices of ranged characters both times and sacrificing my EXP to reroll would have put me behind from leveling up my characters.

Why should I have to redo the same exact fight with no additional support if I lose a round? No amount of swapping items around will help me here. Might as well just flip a coin to see if I win or lose, at least I have a 50% chance there.

chazmuco responds:

We don't expect players to win their first run, but as you fail and your understanding of the game increases, you should be able to win almost every run

Well, now you went and did it. You made a top tier game. I hope you're happy, because your fans will be when it releases.

I beat two levels but hated the controls every step of the way. I'm sorry dude.

Sorry man, I can't beat the priest.

It has been over 10 years and I still can't beat this, WTF.

Well, I'm a fan, not biased at all.

I just don't like the losing lives aspect of it. It feels like the first match you play before you can build a real strategy is completely random in the worst way.

Also Why random crits? Did your playtesters actually ask for them? Do people think this is a good mechanic in an otherwise, purely predetermined game with little RNG?

Despite that, it has a really nice presentation. I managed to beat it with a Pony, Sheep, Ox, Butterfly, Worm team. I probably would have swapped out the Ox if I could have gotten access to Coconuts earlier in the game. I really think the Meta is just going to be "Stack as much food as you possibly can on worm." late game fights are full of teams that just have a worm with 30+ attack. It's the most powerful strategy and will dominate the meta.

I made heavy use of Honey pots and the Sheep being able to just refill my team with trash that would immediately get boosted by the pony in back.

Overall, the game genuinely seems fun but the roguelike/random aspects of it are more frustrating than anything. Since it's against OTHER HUMAN TEAMS there is no enjoyment in being handed bad tools by the game, while going up against teams that were given the best tools possible for their runs. You as a player are encountering team compositions you just have no chance of beating because you simply never rolled those animals and foods.

Now that I beat it, I don't think I'll ever play again because it's just a slot machine with extra steps. and no clever strategy you can come up with will ever beat BIG NUMBER GO BRRRR.

Arkuni responds:

Random crits make combat unpredictable which we thought made battle a lot more interesting to watch.

The Worm and Butterfly has both been nerfed by popular demand. Will announce on Twitter and Newgrounds when the update is going live.

And thank you very much for your in-depth thinking. It is super helpful. <3

Yeah, still at it.

Age 33, Male

Graphic designer

Florida

Joined on 11/28/05

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